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Anivia Build Guide : A general guide to Anivia, The Cryophoenix :: League of Legends Strategy Builds

Aurelion Sol

Tiny

Aurelion Sol’s strength lies in his roaming, not his laning, so you have an benefit more than him in lane. Watch out for his stars and maintain his stun in thoughts, but you general do much more harm than him. Just make certain you Often alert your group anytime he vanishes, lead to although he isnt an problem in lane, his roaming can be hell on your group, in particular if he gets ahead in kills or farm. Also maintain an eye on your personal mana, lead to as lengthy as you have the mana for CC you are fine, but pushing up to far devoid of access to your spells will make you an straightforward target for any individual, even Aurelion, in a 1v1.

Zilean

Minor

Zilean’s strength lies much more in what he brings to a group then to his harm. Preserve mobile to make it really hard on him to land bombs, and maintain clear of any minions that have bombs stuck on them, but other than that you have the benefit in quite significantly each way in a 1v1. If he can land bombs regularly, he’s gonna really feel oppressive, but ALL of his harm demands he land these bombs, so make that really hard for him to do, and you are aces.

Lissandra

Minor

You have a far superior variety, and lissandra’s kit is not definitely constructed for 1v1’s anyway. poke all you can, just maintain in thoughts that even if she isnt all that robust in a 1v1, that doesnt imply she cant. If she E’s in and then gets off all her crowd handle on you, you are in for a undesirable time, and a clever lissandra will make certain her jungler ganks you a lot much more than standard, so maintain that in thoughts as effectively.

Ekko

Minor

Ekko can be annoying if he gets ahead, but his setup is predictable, and straightforward to interrupt. If you see him use his Parallel Convergence (the bubble capacity that slows every person inside), you will see a shadow of echo seem close to his character. This normally signifies he’s going for an all in. Keep away from the bubble, either split off to a side or get below tower, and he normally will just back off. Keep away from his his Timewinder skillshot, it really is quickly at initially, but keep about a Q’s distance away from him, and you will be outdoors the quickest element of it. If he utilizes his Phasedive, save your Q and LET him hit you. attempting to Q him to quit the capacity will outcome in you missing most occasions. but if you let the dive hit, he’s Appropriate in your face, generating it super straightforward to Q, back off a strategies, and stack your other skills on him.

Ryze

Minor

Ryze is fascinating. most persons say anivia is WAY stronger than him in lane, but pre level six, id in fact argue he CAN out harm you. Never let him. Remain away from him as most effective you can till you hit level six. in contrast to you, he doesnt get a huge energy spike at level six, all he get’s is a roaming capacity. All this getting mentioned, a very good ryze is Nothing at all to brush aside. In no way underestimate a ryze till you have studied their playstyle a bit. A very good ryze can, and will, surprise you, so use your variety to your advantage. You can have a tendency to burst him down really hard as soon as you have landed your stun, but he will scale Quite really hard, so be wary come late game.

Veigar

Minor

What he lacks in complexity, he tends to make up for in general annoyance. Veigar is, in my opinion, half a ability matchup, half a test of who tends to make much more blunders. His cage will make you really feel panicked, but if you can, keep in the MIDDLE of it. His cages energy comes from it capacity to stun you. A stun signifies he can conveniently land all his harm ideal on you, kinda like your personal kit in some strategies. nonetheless, staying in the middle, you will be in a position to return fire. certain, you are in all probability nonetheless gonna take harm, but so will he if you can throw up a blizzard or a Q back at him. On the other hand, if he gets ahead, he will be a nightmare to deal with. Play clever and protected, and dont run into a cage wall if you are caught in it, just keep place in the middle and prepare to do your most effective.

Annie

Minor

Annie is a lot a lot easier to farm with than you, but you also advantage your group much more. All round, she’s not that scary, but she can catch you unawares in between her passive stun and Tibbers. Attempt to usually maintain an eye on her stun bar, below her overall health, and watch for her pushing up anytime she has it, or even anytime she’s 1 capacity away from it. As lengthy as you dont let her get the drop on you, your all in is a lot much more deadly then her’s is.

Galio

Minor

Galio does not look all that intimidating in a 1v1 for the reason that, for the most element, he is not, but he’s incredibly tanky, generating him really hard to burst in turn. Concentrate much more on maintaining him low and scared than attempting to kill him, and attempt to be prepared to wall block him or run if you see him winding up for his charge engage. you beat him in variety, but if he CAN get into your face, he has the possible to chunk you for decent harm. At six, your all in is greater than his, but when laning phase is more than, usually maintain in thoughts he can be at any of his teammates sides at ANY point, never ever assume you and an enemy are caught out in a 1v1 with eachother, lead to he’ll be there to turn the fight ahead of you know it.

Heimerdinger

Minor

Though Heimerdinger can do a lot of harm, it really is practically all dependent on you to mess up. Preserve breaking down his turrets, and maintain in thoughts that if they are in your blizzard, they break down more than time similar as something else in it. Dont really hard engage onto him till the field is practically clear of all turrets. Heim outputs most of his harm when persons underestimate him, so dont give him that satisfaction. also, although he has a stun, its underwhelming at most effective, considering the fact that the region he has to hit to in fact stun you is incredibly, Quite smaller. Let him run lane till you hit six, then get started pushing back. A massive edge in your favor, as lengthy as you never do anything stupid.

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Nunu &amp Willump

Minor

If Nunu gets in your face, it’ll be an problem, but he never ever really should be. He’s super straightforward to block off with your wall, so you really should never ever have any difficulties with him unless you make a big error.

Brand

Even

Brand has a lot of harm and decent poke, so what this definitely comes down to is a ability matchup. Attempt to maintain a conscious believed on how quite a few of his skills have hit you, lead to his three hit passive burst will chunk you down conveniently if he get’s the possibility to proc it. Also, his Q will not do a lot on his personal, but the stun element of it will screw you massive time if he land’s it, so attempt to use minions as a barrier or burn flash to escape it.

Ahri

Even

Ahri can do a lot of harm, but the most significant factor in your favor is that NONE of your skills are blocked by minions. Her Charm is. Use your minions as a barrier, and dont let her land a charm on you, and you really should be fine. Also dodge her orb, of course, but that is a offered. Her higher mobility can make her really hard to kill just after level six, but you dont definitely Have to have to kill her, just never let her kill you and attempt to outfarm her. Poke her out as you can.

Cassiopeia

Even

Casseopia is a largely ability matchup. A very good cass can get in your face and kite you out really hard, but a very good stun will quit her kiting in her tracks, and your all in does a lot much more instant harm than her’s. She depends a lot on her capacity to kite an enemy and widdle them down more than time with her fangs and poison, so if she try’s to choose at you, stun her and dis-engage from the fight. Now, if you get the drop on her, you have the benefit, but usually maintain a lookout for her gradually inching her way up lane towards you, and usually be conscious of when her R could be prepared to use.

Katarina

Even

Katarina can do a lot of harm, but puts herself in a lot of danger to do it. Preserve an eye out for anytime she appears like she going in for an engage, and save your stun for it, considering the fact that her diving in to harm tends to make her incredibly straightforward to hit with it. If she gets ahead, she’ll be an problem, but practically all of her character depends on her finding ahead to be beneficial. so as lengthy as you can stay clear of feeding her, it really should be fine.

Karthus

Even

Karthus can really feel robust at occasions, but his Q has a incredibly smaller hitbox, and all the rest of his harm calls for him to be Appropriate up on you to do it. Use your variety, maintain mobile, and you really should be fine for the most element.

Morgana

Even

Though not terribly robust on her personal, she can catch you out with her stun and her ult if you play it incorrect, so be weary of that. Not also undesirable in the laning phase, but has the possible to be, in particular considering the fact that she gets virtually absolutely free poke harm with her desecrated ground capacity. Even if it does not do a complete lot of harm, straightforward poke is straightforward poke.

Orianna

Even

Yet another difficult 1, Orianna can poke you down quite reliably, and it can be difficult to maintain track of her ball on best of her, minions, and anything else. Advocate playing it largely protected, it can be really hard to poke her when her ball can be so speedy and straightforward to use against you.

Talon

Even

Talon thrives on his roam and his capacity to do a lot of harm swiftly. Remain closer to your tower when farming, so if he does make a decision to dive, he’ll get punished for it. also maintain in thoughts that when he utilizes his ult, he is invisible, but not untouchable. You can nonetheless throw up a blizzard below you to harm him, or even stun him if you can appropriately predict exactly where he is or exactly where he’s going. Like Aurelion, usually make certain to alert your group when he’s MIA.

Swain

Even

Swain is usually greater in mid to late game, so you can poke with him some in laning phase as lengthy as you maintain moving to stay clear of his Nevermove and Eye. He has a decent quantity of sustain although, so dont count on to kill him a complete bunch, just widdle him down. Gonna come down largely to who’s finding much more poke in and who’s landing their stun much more.

Twisted Fate

Even

Yet another champ much more recognized for his roaming than his laning. Your all in beats him out, but he can conveniently stun you considering the fact that his gold card is so straightforward to land as soon as you are in variety, so be certain to poke him some ahead of moving in for a kill. Preserve your group conscious of exactly where he is when you can, and use your superior variety to your benefit.

Zoe

Even

Zoe is ALL in on her sleepy bubble. devoid of it, a lot of what she can do is quickly weakened. Preserve moving and poke her out. Also, if you see her use her R, you can land a cheeky Q or E on her, considering the fact that Q will nonetheless hurt and stun her even when she goes back to her get started position and E will stick to her there. Just play it protected and use minions as barriers against her.

Ziggs

Even

Ziggs relies on pumping out as significantly harm as he can as quickly as he can, like Vel’koz. In contrast to Vel nonetheless, Ziggs has incredibly tiny Crowd Manage to do that with. If you maintain mobile you really should be largely ok, just play in and out of variety.

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Fiddlesticks

Even

I have however to play against the reworked fiddlesticks midlane, so this threat level may well need to have adjusted, but till such a time i get initially hand expertise i will be leaving him right here. He’s nonetheless largely primarily based about his Ult, so in a straight lane matchup you (in theory) have the benefit, just be weary about finding jumped when you never know exactly where he is. his silence and his worry with each other make for an annoying time if you try to get him off of you, so just maintain that in thoughts and give him a tiny space.

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Vladimir

Even

You have greater poke then him, but he has much more sustain and survivability then you. Watch the bar below his overall health to see when his Blood Sucking capacity will do much more harm, lead to he’ll normally attempt to poke you a bit then. If he get’s ahead in overall health, just hang back and attempt to see if you can even the field. You out harm him, but if he get’s to far ahead in overall health, it is not gonna matter.

Neeko

Even

This matchup quite significantly come’s down to who’s much more on point with their stuns on the offered day. in theory you have an benefit more than neeko, but she has a tiny bit much more leeway in her ranges then you, so just maintain it in thoughts.

Viktor

Even

You guy’s each get stronger later in the game, so neither of you will definitely be at complete possible in lane. It really is gonna come down to who can get much more poke harm in, and if you let him land his stun cage on you.

Jax

Even

This come’s down to who know’s the matchup greater and who’s farther ahead. At initially he can look oppressive with his leap and stun, but honestly they arent all that undesirable. Let him leap to you, then drop a stun ideal in his face to punish him for it. Though a fed jax can leap in and kill you speedy, you can turn the fight about on him if he is not also far ahead.

Aatrox

Even

A newer edition to the midlane, aatrox is normally a best laner, but he’s observed a bit of rise in his recognition mid Lane. Your poke is a lot greater then his, but he outdamages you in extended trades, in particular ahead of you hit level six. Stun, E, get the hell out of Dodge. Treat him a lot like you would galio. You out poke him, but he’s really hard to in fact burst down and finish off with his self heal in his kit and his second life ultimate.

Akali

Even

Akali use to be a significantly larger problem for you, but considering the fact that her shroud no longer protect’s her from your turret, she’s not as significantly of an problem as she made use of to be. Your blizzard can hurt her although she’s invisible, so if she drop’s her shroud searching to engage drop your blizzard on the element of it closest to you to punish her if she decides to maintain going. When her shroud’s down, just back off. Never fight with it up. And maintain her throwing star in thoughts also, considering the fact that if it land’s that a definitely straightforward engage for her.

Sylas

Even

Your capacity to poke in lane is a LOT greater then his, but his all in is a lot much more lethal then your’s if he play’s clever. Never give him an straightforward target for his grab and be cautious when he start’s searching for an engage, but as lengthy as you do that it really should be quite ok.

Nasus

Even

Even a fed nasus has no genuine way of finding to you if you play your CC ideal. He’s scary, incredibly scary, but a cool head and steady play will maintain you protected, and even your teammates. lock him down and maintain him reduce off from his target’s, and i guess you could say he’s all bark and no bite (i am sorry).

Diana

Main

Man, did that rework do wonders for diana. She’s a really hard threat to deal with now that she can jump about a lot earlier in the game, and she has TON’S of burst. Be wary of her poke capacity, as if it hit’s that is a absolutely free dash for her, which signifies even if you get away from her she nonetheless has her dash to get ideal back on you a second time. If she get’s on you and complete combo’s you, you just drop, it really is quite significantly as very simple as that. So, never give her that possibility. Respect her poke variety, respect her presence, and never give her a possibility to jump on you.

Lux

Main

A lux who know’s how to use her kit is gonna give you a headache. the problem right here is that she just has so significantly much more variety then you, generating it definitely straightforward for her to poke you down in lane, in particular with the absurd AOE on her primary poke tool, her E. If you can get an early lead, she will not be as significantly as an problem, but in between straightforward poke, lengthy variety kit, and her absurd amounts of stacked harm and low cooldown’s, if she get’s ahead, you will need to have to wait till later to deal with her. You arguably bring much more to a teamfight then her, but the most significant problem is just gonna be if she get’s ahead.

Zed

Main

Get an Hourglass pretty early if you can, and be wary of his harm. He can do a decent bit if you let him handle the lane, but contemplating how protected he can be to play with his shadow’s, it can from time to time be difficult to get ahead. Respect him till you can get a lead more than him.

Vel’Koz

Main

Vel’koz is difficult. He “can” be an straightforward matchup (knock on wood). he, kinda like ryze, will rely a lot on how very good the player behind him is. In contrast to ryze although, he has a LOT of harm he can pump out if you let him, and a chunk or two of correct harm on Best of it. He out ranges you with his skills, and his knockup can be really hard to predict considering the fact that it isnt as visible as your Q is, so keep moving. Dont keep in 1 spot, and poke in and out of his variety only to get minions and sometimes Q+E him, just poke him out and wait for a very good possibility to all in.

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LeBlanc

Main

Yet another ability matchup. Leblanc has a incredibly forgiving “get out of jail free” card with her capacity to teleport back to her shadow, which tends to make her really hard to kill, and has the capacity to jump to you, chunk your overall health, and then jump back to her shadow all ahead of you can even respond. Most most likely, you arent gonna be killing her a complete lot in lane, so concentrate much more on farming and maintaining her on the backfoot. save your stuns for when she jumps in, and catch her out with it and your blizzard to scare her into backing off devoid of definitely hurting you also significantly. Do NOT chase her for a kill, let her run, and farm up although she’s forced to back and heal up.

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Azir

Main

A difficult matchup. A Great Azir will mess you up, really hard, and get away ahead of you can even retaliate. On the other hand… effectively, Azir is a reallllyyy really hard champ to be THAT very good at. If you go up against him, play it protected, concentrate on farm, and stay clear of him. He out ranges you, and can get in and out of a fight incredibly swiftly. His soldiers let him attack from outdoors your variety, so attempt to maintain away from them and wait till late game exactly where teamfights break out or for him to make a error.

Malzahar

Main

Malzahar can be a difficult 1. He doesnt look like significantly on the surface, but he has harm more than time which can be super annoying, and if he gets in variety for his R, it really is an absolute nightmare for you considering the fact that it locks you down fully. A ability matchup, with an edge in his favor.

Syndra

Main

This matchup can be difficult, and come’s down a lot to who’s much more comfy on their champ. technically, Syndra has much more poke then you, but you are Q+E combo has the possible to be a much more lethal poke, so attempt to just stay clear of her ranges unless you are skills are up. Also, her R can melt you, but it has a super brief variety. Very same tip, just keep at a distance till you are prepared to place some hurt on her.

Yasuo

Main

Yas can be difficult. The most significant problem with yas is that it doesnt take significantly for him to get ahead. 1 very good kill and he can get started to win a complete game on his personal. On the other hand, he’s vulnerable also. His wind wall is useless against your blizzard, and if you are quickly and have very good awareness, you can use his dash against him when he goes to push up and land an straightforward Q. On the other hand, if you struggle against mobility champs, its ok to just concentrate on farming and playing protected. Bear in mind to use your auto attacks to burst his wind shield consistently.

Irelia

Main

A ability matchup. She no longer protect’s from AP harm with her W, which make’s it practically useless to her to defend from you, but she nonetheless has a lot of mobility at her disposal and mobility is the most significant problem for Anivia. Also be cautious about finding stunned by her and wasting your personal stun and/or blizzard.

Olaf

Main

The capacity to render two of your three CC skills null and void is a Main difficulty for you, so be incredibly wary of his ultimate. When it goes up, place some distance in between you swiftly, flash, wall, what ever you can. When it really is down his threat possible drops, but usually attempt to maintain him at an arm’s length.

Qiyana

Main

Qiyana can do a stupid quantity of harm in lane phase, and she has a lot of movement to get about, but she isnt unstoppable. a very good stun will mess up her flow and give you time to retaliate. Also, never ever neglect that her Q has a longer variety when it really is empowered with an capacity, so be cautious about playing about it really is variety.

Fizz

Intense

Fizz is BS. He has much more burst possible in his toe than most champs have in their complete kits, and his R is RIDICULOUSLY deceptive. it has 1 of the longest ranges for a skillshot in the game, slows you, AND knocks you up and chunks your overall health. I practically usually ban fizz as anivia, but if you obtain your self up against him, construct Hourglass and construct it ASAP. DO NOT attempt to fight him for the most element, unless he tends to make a Main error, and be weary of his dodge considering the fact that he has the possible to dodge anything in the game on an extremely low cooldown for an capacity that robust. Play far away and concentrate on farming up. Your tower is your pal.

Xerath

Intense

Xerath is a lot like Vel’koz, he can be annoying, and he can do a LOT of harm. he out ranges you by a lot, and it can make trading really feel not possible considering the fact that a very good xerath will never ever be in your capacity ranges. I would not advocate choosing fight with him 1v1, just farm up minions and wait for group fights late game.

Blitzcrank

Intense

Blitzcrank hook’s have the similar have an effect on as your stuns in the sense that if he lands them, his group tends to auto concentrate whoever he caught. On best of the danger of getting pulled into his group, his knock-up and silence also hinder all your attempts to escape, so give him a wholesome respect.

Kassadin

Intense

Kassadin was created practically exclusively to destroy mage’s, so you are not in for a exciting lane. Pre level six, you have edge. Soon after level six, be on alert at all, occasions. His energy spike at six tends to make him incredibly really hard to pin down for a lengthy time, and he can chunk you out incredibly swiftly if you dont have anything or an individual you can fall back also close by. Attempt to get him behind early on if you can, but just after he hits level six, play as protected as you possibly can and let him be the 1 to screw up.

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