HomeBlogCrystalline Cleric: Divinity 2 Sin 2 Buildings

Crystalline Cleric: Divinity 2 Sin 2 Buildings

This web page was final updated January 20th 2021

Divinity Original Sin two is out now for many months. A single of the largest difficulties that players have with it is Builds How can I aid? Construct do I use? What’s a good Construct for a Warrior? Ranger? Magie? and so forth. The game can look fairly difficult at initial, so this is a great deal less difficult to have an understanding of than you may possibly assume. You can obtain this short article here Guide to Developing were going to cover the Crystalline ClericLet’s get began. Let’s jump into this Construct and see just how it functions.

Crystalline Cleric – Warrior/Mage Develop

It Crystalline ClericIs a mixture Warrior//Mage ConstructThis is due to their reliance on the MageOnly with defensive skills can you compete in offensive play. Warrior The Crystalline ClericThis mixture of Physical and Water harm to its enemies is especially deadly. Unead(As an instance: ClericThat would be. Their targets are pursued with uncontrollable fury and they employ tons of Armour buffs in order to safeguard themselves.

Crystalline Clerics may possibly be the “tankiest” ConstructThey have practically each and every Armour buff and each and every heal readily available in the game. Their HydrosophistYou can use your heals and potential to max out to aid you celebration or to do harm to other individuals. Mainly because UneadYou can take physical harm from healing ClericsThis enemy variety is especially hazardous. You can get healing practically instantaneously if you are in water and ice. Crystalline ClericsYou can also use Hydrosophist CapabilitiesThey can chill, freeze and kill based on which variety of Armour they have. This, in brief, is what it requires. ConstructIt is versatile and particularly tough.

The Crystalline Cleric Gear and Attributes

Crystalline Clerics focus on Intelligence to raise the harm of their NecromancerAnd Hydrosophist capabilities Crystalline Clerics should start out placing points into Wits once Intelligence is almost maxed to aid raise their Critical Opportunity. The Crucial Opportunity can be particularly useful to this. Construct mainly because Critically “Hitting” is a single of the handful of strategies you can raise your harm with healing. Crystalline ClericsYou will want to have sufficient points. StrengthTo use Strength-primarily based Armour and to accumulate sufficient points ConstitutionA great Shield is important.

Crystalline ClericsA mix of Armour varieties will be applied, providing them the greatest balance among Magic Armour and Physical, with Physical getting slightly additional typical. They will also have additional Magic Armour buffs and improved ones so that they can replace it more quickly. Crystalline ClericsShould really appear at Armour With Hydrosophist WarfareFor the greatest outcomes, you must order your Intelligence (intelligence), Wits (wits) and Crucial Opportunity (vital opportunity) in this order. These are the points into ScoundrelThey can also be useful, but are not a requirement.

Regarding the weapons front Crystalline ClericsCan use either any A single-Handed weapon or a Water Wand. Whilst you have a restricted talent set, the Wand has the benefit of enabling you to execute additional ranged attacks. The Wand also grants you an Intelligence bonus. You can make Attacks of Chance with a single-handed weapons if you use the Opportunist Talent, which do not especially hit that difficult as a ClericDue to the absence of strength. To be capable use the potential to summon Strength, on the other hand you will want to be close to your opponent. Decaying TouchYou will get some extra harm by applying the numerous brief-variety heals that you currently have. You can choose either, but I’d advise applying the Wand as quickly as probable.

See also  family guy star wars episode 1
See also  Alexa Easter Eggs 2021: 200+ Funny things to Ask Amazon Echo

crystalline_cleric_weaponscrystalline_cleric_weapons

Potential and Talents of the Crystalline Cleric

Producing a choice is a single of the most challenging components. Construct in Divinity: Original Sin 2 is finding your Skills distribution appropriate. It is straightforward to get spread as well thin, and typically folks make the error of not spreading points about sufficient. The bonuses you obtain from Skills in this game are somewhat distinct than the original, so it is straightforward to see why folks can get confused. Let’s take a appear at what Skills and Talents you want for a Cleric.

Crystalline Clerics have a single of the simplest potential distributions the complete game, on the other hand, it can be varied a bit right here and there to private taste. In Act I, players will get Hydrosophist to two, Necromancer to two and then Warfare to two. Then players must location points into Hydrosophist and Warfare as they see match. I like to drop in them in a three:two ratio till Hydrosophist is maxed and then continue putting points into Warfare. Players can also place 1 additional point into Necromancer if they want to use Blood Storm and Grasp of the Starved, which are each particularly great, but not expected. 1 point into Huntsman for Initially Help is also great, and two points if you want Tactical Retreat, which is really helpful to any Develop.

first_aid_and_tactical_retreatfirst_aid_and_tactical_retreat

As far as Talents go I’d advise the following:

Elemental Affinity – This Talent works particularly effectively with this Develop because you can cast Rain for 1 AP quickly, or use Raining Blood for two AP, or use Flesh Sacrifice for AP. Entertaining reality, standing on Frozen blood basically confers this bonus to each Necromancer and Hydrosophist Capabilities! Winning!

Savage Sortelige – This Talent is a will have to for any Mage Develop and will let your Skills to Critically Hit. Healing Capabilities can not Critically Strike your opponents devoid of this, so it is an absolute will have to in Act two when you start out finding some decent Crucial Opportunity.

Hothead – This Talent is truly great with this Develop because it will raise the Critical Chance of Necromancer and Hydrosophist Capabilities, such as healing. You must never ever be beneath max well being, and it is straightforward sufficient for you to restore it must any be missing.

The Pawn – The Pawn will let you to get exactly where you want to go, and you want to be in melee variety as typically as you can later on in the game. This needs a point in Scoundrel even though, so maintain that in thoughts.

Living Armour – Considering that you have particularly potent heals with this Develop, this can operate truly effectively to aid restore Magic Armour. It is not expected, but it is undoubtedly a strong selection.

Crystalline Cleric Capabilities

Now that you have decided which Talents and Ability you want, you will want to recognize just which Skills work greatest with this type of setup. Crystalline Clerics will use a mix of Hyrdosophist Capabilities, Necromancer SkillsAnd a handful of Warfare Capabilities to deal harm and buff/heal their teammates Since Builds evolve more than the course of the game, I’m going to place the Skills in order from earliest obtainable to most current, mainly because you will not be capable to get them all proper way.

Hydrosophist Capabilities

Crystalline Cleric: Divinity 2 Sin 2 BuildingsCrystalline Cleric: Divinity 2 Sin 2 BuildingsArmour of Frost – The greatest way to buff your Magic Armour and also removes a assortment of Status Effects. This will be particularly potent in this Develop mainly because of higher Hydrosophist Potential.

Crystalline Cleric: Divinity 2 Sin 2 BuildingsCrystalline Cleric: Divinity 2 Sin 2 BuildingsRain – Use this skill to produce wet surfaces to freeze with Global Cooling and to get Elemental Affinity. Alternate among Raining Blood to maintain Elemental Affinity at all instances.

Crystalline Cleric: Divinity 2 Sin 2 BuildingsCrystalline Cleric: Divinity 2 Sin 2 BuildingsRestoration – A great early game heal that can take away a couple of Status Effects. Can also be applied on Undead to mess them up fairly great (offers harm to their Physical Armour). Only charges 1 AP!

See also  How to Hide Steam Games From Friends?

Crystalline Cleric: Divinity 2 Sin 2 BuildingsCrystalline Cleric: Divinity 2 Sin 2 BuildingsCleanse Wounds – A really great heal with an particularly brief variety. Only charges 1 AP and can take out Decaying or Undead rather speedily if you are in melee variety. Also clears Status Effects.

Crystalline Cleric: Divinity 2 Sin 2 BuildingsCrystalline Cleric: Divinity 2 Sin 2 BuildingsCryotherapy – An superb way to regain Magic Armour speedily due to the fact you will be on Ice typically. If you determine to take this Develop to Lone Wolf it will get a great deal, a great deal additional use.

See also  PvE Builds | Dark Souls 3 Wiki

Crystalline Cleric: Divinity 2 Sin 2 BuildingsCrystalline Cleric: Divinity 2 Sin 2 BuildingsWorldwide Cooling – This talent does not do a complete lot of harm no matter what, on the other hand it can freeze several enemies that have no Magic Armour. Can also Freeze blood which reduces the price of each Necromancer and Hydrosophist Capabilities.

Crystalline Cleric: Divinity 2 Sin 2 BuildingsCrystalline Cleric: Divinity 2 Sin 2 BuildingsHealing Ritual – A great group heal with some variety, that also will hit Undead and Decaying targets for harm if they are nearby as effectively. You will not use this a single typically, but you will use it.

Crystalline Cleric: Divinity 2 Sin 2 BuildingsCrystalline Cleric: Divinity 2 Sin 2 BuildingsWinter Blast – Bargains truly great harm for two AP in an AoE that ignores teammates and also Chills enemies. Very good for freezing compact sections of the battlefield you can use for Ice Breaker or Chrotherapy.

Crystalline Cleric: Divinity 2 Sin 2 BuildingsCrystalline Cleric: Divinity 2 Sin 2 BuildingsMass Cleanse Wounds – A excellent AoE heal that removes a ton of Status Effects and heals for a great quantity. Can be acquired by dropping a Supply Orb into your Armour.

Crystalline Cleric: Divinity 2 Sin 2 BuildingsCrystalline Cleric: Divinity 2 Sin 2 BuildingsIce Breaker – This talent does not obtain any advantage from Intelligence or Strength, only Hydrosophist seems to raise its (non-vital) harm. Performs effectively when paired with Worldwide Cooling.

Necromancer Capabilities

Crystalline Cleric: Divinity 2 Sin 2 BuildingsCrystalline Cleric: Divinity 2 Sin 2 BuildingsBlood Sucker – This is a excellent choose up early on as it is a great inexpensive heal for 1 AP. Can also damage Decaying enemies. Combine it with Raining Blood to deal great harm or get a great heal.

Crystalline Cleric: Divinity 2 Sin 2 BuildingsCrystalline Cleric: Divinity 2 Sin 2 BuildingsMosquito Swarm – Bargains decent harm and sets the Bleeding Status Impact. Has really great variety (13 meters) which is good. Also heals you for a decent quantity of Vitality, which is good.

Crystalline Cleric: Divinity 2 Sin 2 BuildingsCrystalline Cleric: Divinity 2 Sin 2 BuildingsDecaying Touch – This talent has really restricted variety but can deal great harm and set decaying, which makes it possible for you to harm enemies with healing. A non negotiable Ability for this Develop.

Crystalline Cleric: Divinity 2 Sin 2 BuildingsCrystalline Cleric: Divinity 2 Sin 2 Buildings

Raining Blood

 – A excellent way to aid get use of Elemental Affinity if you want and also assists to ratchet up the harm of Grasp of the Starved. Can be Frozen with Worldwide Cooling, which has tons of makes use of.

– A excellent way to aid get use ofif you want and also assists to ratchet up the harm of. Can be Frozen with Worldwide Cooling, which has tons of makes use of.

Crystalline Cleric: Divinity 2 Sin 2 BuildingsCrystalline Cleric: Divinity 2 Sin 2 BuildingsShackles of Discomfort – This talent is an superb way of controlling the battlefield, as the AI in the game does not like to hit you if you have this on a single of them. Understand how to use this and predict enemy behavior when applied.

Crystalline Cleric: Divinity 2 Sin 2 BuildingsCrystalline Cleric: Divinity 2 Sin 2 BuildingsBone Cage – A excellent talent for buffing up your Armour and the additional dead bodies about the improved. Amongst this and Armour of Frost you must hardly ever take any harm.

Crystalline Cleric: Divinity 2 Sin 2 BuildingsCrystalline Cleric: Divinity 2 Sin 2 BuildingsGrasp of the Starved – This talent when adequately applied offers insane harm and will all but 1 shot most enemies in its AoE. Be confident to use in regions with lots of Blood to maximize harm.

Crystalline Cleric: Divinity 2 Sin 2 BuildingsCrystalline Cleric: Divinity 2 Sin 2 BuildingsBlood Storm – May be the single deadliest talent in the game. For four AP and three SP you get a talent that offers insane harm to all targets in a big AoE, sets Diseased and Decaying, then does it once again for two additional rounds.

Warfare Capabilities

Crystalline Cleric: Divinity 2 Sin 2 BuildingsCrystalline Cleric: Divinity 2 Sin 2 BuildingsBouncing Shield – This talent functions truly effectively with this Develop because it does not scale off of Strength, only Warfare, which you will have a lot of. You can also raise the harm by upgrading your Shield.

See also  Dragon's Dogma: Dark Arisen (for PC) Review

Crystalline Cleric: Divinity 2 Sin 2 BuildingsCrystalline Cleric: Divinity 2 Sin 2 BuildingsDeflective Barrier – A excellent talent for buffing your Physical Armour and also dealing some harm to enemies. I like to use this turn 1 or two of any engagement to get the greatest outcomes.

Crystalline Cleric: Divinity 2 Sin 2 BuildingsCrystalline Cleric: Divinity 2 Sin 2 BuildingsPhoenix Dive – This talent is helpful for closing the gap to enemies. You will not want it if you took Tactical Retreat, but you will want at least a single of these for confident. Will place you in variety to use Decaying Touch and Cleanse Wounds.

See also  When you just want to scale. :: League of Legends Strategy Builds

Crystalline Cleric: Divinity 2 Sin 2 BuildingsCrystalline Cleric: Divinity 2 Sin 2 Buildings

Challenge

 – As of February 1st, 2018 this Ability now only charges 1 AP, generating it viable for almost each and every Warfare oriented Develop. Buffs Physical and Magic Armour in addition to rising your harm by 15% for 1 turn.

Final Recommendations

– As of February 1st, 2018 this Ability now only charges 1 AP, generating it viable for almost each and every Warfare oriented Develop. Buffs Physical and Magic Armour in addition to rising your harm by 15% for 1 turn.

Healing offers Physical Harm to Undead and Decaying targets and it does not scale off of any Attribute, only Hydrosophist and Character Level. Mainly because of this, the only other way to raise the harm of it is to raise your Crucial Modifier (Warfare does not raise the harm while it is Physical). In order for healing to Crucial Strike you will have to have the Savage Sortilege Talent, so be confident to get this in Act two to increase your harm. If Warfare ever effects “healing damage” in a later patch this Develop will grow to be godly…

healing_damagehealing_damage

Be confident to combine the Boots you are wearing with Nails to protect against your self from slipping on Ice. It is also a great notion to do the very same for any other melee variety characters that may possibly want to move via the Ice to attack as effectively.

This Develop does really great harm with Water-primarily based Capabilities due to the higher Intelligence and higher Hydrosophist, so really feel no cost to slot additional of these if you obtain they are assisting you (specially early on when you cannot get all the Capabilities listed above). Ice Fan and Hale Strike can operate effectively right here.

If you obtain the enemy applying Cursed Fire on the battlefield typically and mucking up your style of play, slot the Bless skill after you get it. It only charges 1 AP and will let you to return to small business as usual. Be confident to alternate among Rain and Raining Blood to maintain the battlefield covered in a freezable surface and to maintain up your Elemental Affinity Talent. Do not be afraid to use a “leap” talent to move and “start over” if exactly where you are standing is as well a great deal of a disaster to be saved. You want to fight on Ice ALL the time if you can.

blessed_status_effectblessed_status_effect

Usually attack the Armour variety that is weakest if you can, and Freeze enemies if their Magic Armour is low, as an alternative of attempting to “heal them to death”. This Develop is really versatile and you can deal a mix of Water or Physical Harm with pretty great outcomes. Crystalline Clerics are in all probability a single of the greatest, if not the greatest Help characters in the game mainly because of thisAnd their potential to heal.

Lastly, this Develop is just a powerhouse in Lone Wolf, as numerous Builds are. You can defeat whole encounters solo devoid of this Talent, so when you add this it just grow to be unfair. If you are upFor a truly cheesy time be confident to attempt it out

Be sureTo verify out our other Develop GuidesYou are welcome! Rivellon hopes you have great luck as Sourcers.

RELATED ARTICLES

Most Popular

Recent Comments