Nunu & Willump
Early game you have far more harm but no way to stick to him, and he’ll sustain himself. Only counter jungle him if you have lane priority and/or know he is not there.
Nunu is terrific at ganking and in particular at counter ganking, so early be cautious, do not overextend a gank.
He clears seriously speedy and later will kill you in a 1v1, he also requires objectives Genuinely speedy, so be cautious.
In group fights save your Q to finish his Ult just before he channels it, it is the only actual way to preserve your group alive.
If you Q him whilst his snowball is up it will knock you up and you will not land on him, preserve that in thoughts.
Pre six you deal far more harm, and she has no actual escape.
She will attempt and farm up to lvl six as speedy as doable so take her jungle as considerably as you can (whilst getting secure).
when she hits lvl six she has far more harm and you will not be capable to escape her if she hits her Q’s, so beware. Group up with your group and attempt not to leave any one squishy alone.
Jax is an AA champ, so your Tantrum will be up typically and your ult seriously cripples him in a fight. attempt to steer clear of him early given that he will have far more harm but the far more the game continues the far more your CC and harm will wreck him.
Retain in thoughts that he will usually attempt to jump your ADC so preserve them secure from him with your Q and R.
Wukong will destroy your entire group, and there is not considerably you can do about it.
If you attempt to Bandage Toss him he’ll drop his clone. And he has the mobility to get previous you and go straight for your back line. Generally, right after level six he’s a bitch to deal with.
I propose attempting to bait out his clone so he does not have the protection and escape, and attempt to ult proper as he ults or even a bit just before so your group can get him just before he knocks you all up.
He shreds armor and builds lethality, so either develop a lot of armor or concentrate on developing overall health, but do not go as well considerably MR if you do not have to.
Lee Sin has the benefit on you early, and he’ll use it to counter gank you and invade you 24/7.
The upside is that the longer the game goes the greater you are going to be against him.
You are going to farm more quickly than him from your second clear so that is excellent, but make confident to ward the entrances to your jungle all the time.
Late game your Ult fundamentally renders him useless in a fight.
Ivern can steal your camps seriously rapidly, and he’ll attempt to do so.
Fortunate for you, he’s squishy AF. So anytime you see him coming into your jungle ping your laners to support you. Honestly, you ought to be capable to win in a 1v1 but make confident his group does not show up to collapse on you.
Kindred scales, greater than you do, if they get their marks. So usually concentrate on denying the marks from them.
As far as match up goes, you have a lot of sustain harm and you can stick to her conveniently (Rylai’s assists). Your Ulti tends to make Kindred fundamentally useless for a couple of moments given that most of their harm is dashes and AA.
Just recall, when she ults in 1v1 save your Bandage Toss to stun her proper as it ends so she does not burst you down.
Your primary be concerned with Eve is her counter jungling and her choose possible onto your ADC and Mid. Later into the game she will not even have to have her charm so make confident to CC her just before she kills your squishies.
Outdoors of that, you are going to scale tougher than her so the later the game goes the greater you are going to do.
One particular issue to preserve in thoughts is how speedy she clears the jungle, for the reason that when she does she’ll come for yours.
Issues to exploit about Eve is her pre six that is very weak, and that Eve players have a tendency to be incredibly bloodthirsty and could take dumb dangers for a kill.
The hyper mobile tank, the only actual threat he poses is acquiring to your ADC.
Considering that Rammus generally builds armor+HP your magic harm/max HP % harm nonetheless hurts him a lot.
Genuinely just make confident he does not taunt you squishies, so perhaps block him, or have minions in between you, or just CC him.
To steer clear of him in group fights usually ward more than a wall you believe he’ll come more than. If he nonetheless gets in and Ults just Bandage Toss him or ult him to defend your group.
Outdoors of that, you win the 1v1. when he fears you just Q in later. He has no escape and you are going to just out harm him.
He also clears slower than you, but he is wholesome, so take into account counter jungling him if his group can not support him and you have sufficient HP.
Uncomplicated to deal with in group fights. Just CC him right after he Alpha Strikes and he’s dead.
Just make confident to wait for the Alpha Strike so you do not waste an Ult or Q.
Retain in thoughts to under no circumstances 1v1 him unless your seriously ahead given that he’ll melt you. So be incredibly cautious with invades.
Her early game is seriously weak and her clears are seriously unhealthy. Attempt invading her all the time early.
Later she’ll be incredibly mobile, but you counter that, so in group fights, you are going to be fine.
Retain in thoughts it is generally worth physique blocking her Ult given that later you are going to be capable to take the harm, and if she gets as well close you can ult her.
A lot like Evelyn, you are going to out scale Elise late game to the point that she’ll be useless. It is your job to make confident that she does not scale as well considerably and to prolong the game.
Elise has a seriously excellent early game and she can outplay you in a 1v1, so steer clear of her early. Retain your camps warded as she clears more quickly than you and she’ll appear to invade.
A excellent way to remain secure would be to invest in Merc Treads ASAP.
Late game in group fights, support zone her out and CC her (a lot like with Yi).
Early, or if he has a lead, steer clear of him in a 1v1. But right after that your CC and further harm from things will support you melt him.
In group fights wait for him to show and then chain CC him with your group.
If you quit him from massively snowballing early you ought to be capable to manage him later.